![]() ![]() ![]() The goal is to get players to consider using skills that are currently considered undesirable especially at endgame, while leaving each class still in its niche, so that Barbarians are still viable as berserk engines of destruction or Paladins still fit that holy zealot burning away evil with their faith vibe they always have. ![]() Essentially, they want to make more builds viable, especially for endgame. In the full recording of the live stream from the Diablo 2: Resurrected devs, they spent a lot of time chatting about what they’re doing with these balance changes and what they’re hoping to accomplish at length, but the graphic above sums it all up fairly well if you want a precis. It’s interesting to see the D2R team so comfortable with the idea of making changes to the classes from the original game, because it feels a lot like treating the game as a continuation, and not the museum piece most remasters end up being.ĭiablo 2: Resurrected class balance changes aim to increase build diversity It’s also uncommon for a game to get a balance change ten years after its release, so it makes sense that the D2R team isn’t treating that final patch from 2010 as sacrosanct. The last balance patch for Diablo 2 was in 2010 and of itself that’s pretty wild, considering that Diablo 2 came out in 2000. It’s pretty rare for a game to get a balance change twenty-two years after its release, but that appears to be what’s about to happen when Diablo 2: Resurrected gets a balance pass in patch 2.4, likely coming out sometime early next year in 2022. ![]()
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